A manual bounds-audit of Skia's SkOTUtils::RenameFont found an attacker-controlled heap buffer overflow write from a crafted font, reachable through the public SkFontMgr_New_GDI() API on the Windows GDI backend. Verified end to end under ASan (243,300-byte write into a 280-byte buffer) with a one-hunk fix. Google declined it won't-fix: the crash was not disputed, but a security fix requires web-reachability and the web path (DirectWrite) never calls RenameFont. No CVE; unpatched in main.
An afternoon of fuzzing libheif 1.21.2 produced two memory-safety bugs in the same grid-decode function: a NULL pointer dereference that is a deterministic DoS from any public decode API, and a uint32 underflow that becomes a heap out-of-bounds read in release builds. Reported privately; fixed in libheif 1.22.0 within three weeks.
A grammar-driven .glb fuzzing campaign found a memory-corruption bug in the shared 3D parser used by Microsoft Word and the 3D Viewer. Reported to MSRC; patched in June 2020 as an Office Remote Code Execution vulnerability (CVSS 7.8).
AI collapsed the time to a working solution, but the time to real understanding did not move. An essay arguing that slop comes from lack of direction, not from AI - when execution gets cheap, leverage shifts to whoever defines the problem and holds the quality bar.
Not an AI that finds bugs - a research platform where AI agents do the repetitive glue work and deterministic infrastructure decides what is true, including an evidence ladder that refuses to call a sanitizer crash a vulnerability. The architecture, a libpng walkthrough, and an honest read on the findings so far, including CVE-2026-48029.
Agents now take real, privileged, sometimes irreversible actions, but the models driving them only ever predict. A design argument for compiling the user's request into a scoped task policy before untrusted context arrives, then enforcing it outside the model.
A console for board games: multi-touch board, color e-ink cards, OmniShop marketplace, creator SDK. Same hardware, infinite games. The product vision worked; a ~$553 BOM against a $500 retail target did not.